Current work

Chronica (PC, Android, iOS)

Chronica promo
Chronica is upcoming computer card game set in alternative fantasy world, inspired by 15th century Kingdom of Poland. Monsters started to crawl out of the mysterious forest and you must defeat them before they will spread across whole continent. Take control of one of the medieval Eastern Europe armies (Kingdom of Poland, Teutonic Order, Duchy of Lithuania or Tatars) and fight the legendary beasts while competing with other players the whole time. To achieve that, you must find your own strategy and plan a few moves ahead.
It will feature ranked online multiplayer, as well as local hot-seat one, full-3D enviroment, medieval soundtrack, over 100 unique cards, historical characters and many more.

Game will be available on PC (Steam), Android and iOS smartphones (with cross-platform multiplayer), this September.
Chronica screen concept art

Pigeon Shitstorm (Android)

Pigeon logo
Pigeon Shitstorm is mobile game where you can get revenge on those little flying rats, which are constantly bombing your carefully washed car. Finish it once and for all. Get your favourite slingshot and go hunting like a real predator. No more bullpigeonshit.
It will contain different species of birds, few unlockable vehicles with different features, special items that can help you get bigger score, fancy soundtrack, funny pigeon facial expressions and Fury Mode bringing total destruction = even more fun.

Game will be available on Android smartphones and it's supposed to be finished around October.
Pigeon screen mockup Pigeon concept art Pigeon movement

Our team

  • Sławomir Jezierski ( - PM, programmer, designer
  • Aleksander Hasioli - 3D artist, bard
  • Marcin Białowąs - 2D & concept artist
  • Zuza Pacak - 2D artist, pigeon fancier
We are students at Wrocław University of Science and Technology.
Special thanks to TK Games (SIG).


Dish Tower

Our latest mobile game (Android only, for now). It's super simple - use the dishes to build the biggest tower you can. Game is physics-based and it's powered by well-known box2D multi-platform library. It features Google Play Game Services (online leaderboards and achievements).

Currently, we're working on first update with: new graphics, particles, combo system, new game mode and even more different kind of dishes to stack.

You can find it on Google Play.

Fish Slayer

It was one of our first games ever created (in 2012). Gameplay closely resembles that one from Fruit Ninja, but we came up with few original ideas, completely changing the feeling of the game (apart from crazy fish theme).

It took us 3 months to develop the very first version of it, but we learned a lot about basics of mobile game development. At the time, we didn't work with any graphic artist, so visuals are not top-level, but we've focused on polishing gameplay and so it's more fun and dynamic.

Unfortunately, we can't say that the game is finished today, because we've left the work with some minor features unfinished. We are planning to release it in the future, with completely new graphics.

The most current version is available only on video: watch in on YouTube
You can also get a look at the old (first) version on Google Play.

Pinball 2P

It was beggining of our mobile development - little multiplayer game. It's a pinball and air hockey mix. You can play with real opponent on one device or test your skill against simple AI.

Everything, except music, was made by one person. It's still the most popular from all our games, taking numbers of downloads into account.

Check it out on Google Play.

We participated in

Night Driver - for Thermit

Old-fashioned racing mobile game made for trash metal band Thermit to promote their new single with the same title - Night Driver. It features cover art in pixel style, title song in 16-bit arrangement and all Thermit members as in-game characters (drivers available for playing). Everything else was made by one person (programming and graphics).

Gameplay is very simple - you must only switch the lanes and try to avoid the traffic. However, it's not so simple to get the high score.

You can download it from Thermit's Google Play profile.

Runimals - on TK Game Jam 2016

Prize-winning game made in under 48h, on TK Game Jam 2016 (the second biggest series of game jams in Poland). It's a PC party game (up to 4 players), designed for gamepad controllers.

You have 10 seconds to remember the button sequences attached to symbols and after that, recreate them as fast as you can. If you have memory good enough and the fastest fingers among your friends, you'll win.

Graphics are truely hand-drawn, as they were created on paper and photo-scanned as the game sprites - thanks to Martin Topolski. Even the animations were drawn on paper, frame by frame, giving the game unique style.

Game is only available on Windows, you can find it on

Skąd się biorą cenne metale - for KGHM

As we can't share much about this project, that one gonna be short: we were responsible for programming the (quite big) educational game for KGHM - PC only. It was our biggest contract so far, so it's worth mentioning.